The Wayfinders

Chapter 7-3

When last we left our adventurers, you made your way into Thelanis, the Feywild, seeking long forgotten knowledge protected by the fey of the Ironwood Spire on Dragotha and the Order of the Storm. There you received a lukewarm welcome from Eva, the eladrin Regent of the Spire, and an even cooler welcome from The Watcher, chief protector of the library.

The enigmatic Watcher challenged you to prove your worth as heroes and complete four trials for him before he would let you access the Fountain of Dreams, the receptacle of knowledge of the Order of the Storms. The party reluctantly accepted his quest and completed three of his tasks.

By night they crept into the lair of a giant and stole his belt, an ancient relic. Next, they traveled to the Doomshroud Forest and defeated a corrupted treant and her lackeys, smashing the Kyber dragonshard at the heart of the blight. Lastly they traveled to the Nightmare Vale near Mount Mourningfall and faced a horror from a far off plane. The last task is to retrieve a feather from the roc king, who roosts atop the nearby mountain.

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Chapter 7-2

You rise out of the Feywild rift to find yourself in a natural basin surrounded by enormous trees, fragrant wildflowers, and thick patches of clover. The air is filled with the sounds
of chirping birds. A swath of flattened trees and crushed foliage has been replaced with new growth. However, it’s easy to discern the enormous hoof impressions left in the ground. In the sky overhead, a lonely cloud bears the vague likeness of a female archer.

When last we left our band of adventurers, Benares led you from Flamekeep to the Winter Citadel in Western Karrnath. There you consulted with his and Oriel’s benefactor Lady Snow of the Winter Court. Many truths were revealed, including that Aialon had been sent by the Undying Court to spy on and watch over Lady Oriel and her growing dragonmark. Collecting yourselves, Snow urged you band together and head into the Feywild to the Ironwood Spire. As the keepers of a vast library of fey knowledge, they will have the information you seek on Dragotha and the coalition of elves and dragons that supposed destroyed him years ago.

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Chapter 7-1

You made your way across the continent of Khorvaire lead by Forbes to report in with
church leadership. Your arrival in Flamekeep, home of the Silver Flame, was fortuitous. Terrorists planted fire bombs across the city. More importantly, they somehow managed to attack the very heart of the city and church, the Cathedral itself. An avatar of the very demonic overlord bound in the flame tore it’s way out of the radiant prison. Embolden by Jaela Dalaran, the Keeper of the Flame, you banished the demon back to it’s cell.

Now a week later, you’ve helped Flamekeep being to rebuild. Seven led a regiment of warforged dock workers in doing what the soft-skinned could not. Oriel and Benares tracked down remaining leads pinpointing the Children of Winter as the culprits, with many of the sect leaders containing missives from the Lords of Dust. Forbes worked with the church healers to ensure those injured in the blasts were nursed back to health. Aialon, nose always in a book, spent the majority of his time at the grand library of Flamekeep with high archivist [Diggs Wimberly].

On the Sunday after services, Jaela summons you all to the fractured cathedral for a ceremony in your honor.

“You have done us an immeasurable service today. I proclaim you “Saviors of the Flame” and that you be treated as honored guests whenever you visit Thrane. And to Forbes, I bestow the honor of Knight Militant of the Church of Silver Flame."

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Chapter 7 - Prelude

You have spent the last few weeks making your way out of the jungles of Q’Barra, traveling westward as Forbes leads you to the home of the Church of the Silver Flame. Deep in the heart of Q’Barra you discovered an ancient evil bound within the ruins of an early city founded by immigrants from Sarlona. You defeated the master of the ziggurat and architect of the recent worm plague the spellweaver lich Mak’ar and the dastardly black dragon Ilthane. In her death, you learned that her machinations with the green worms were only part of a larger ploy by her master the dragon Dragotha.

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Chapter 6 - 4 Spire of Long Shadows

Embolden and re-invigorated by the host of angels, you descended into the mouth of the ziggurat. There you navigated the worm ridden passageways, heading deeper and deeper in. Surrounded by a lake of green worms, you defeated the Worm Mother and faced down the master of the ziggurat and architect of the worm plague, Mak’ar, a spellweaver lich. You continued having the visions of King Kyuss and his failed attempt at apotheosis.

Exhausted, you make your way back out of the ziggurat. What do you do next?

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Chapter 6 - 3 Spire of Long Shadows

After some deliberation and scouting of the immediate surroundings, you decided to infiltrate the ancient ziggurat at the heart of Kuluth-Mar. The obsidian ring had arcane runes of binding and words in elvish stating “forever bound” repeatedly. You climbed the ring and entered the grounds of the ziggurat, where you had your first vision. Immediately afterwards, you were attacked by skeletal guardians.

After defeating them, you made your way to the steps of the ziggurat where you had the second vision. You continued scouting the area of the steps and found a secret entrance near the top. There you attempted to rest in the hidden passageway, but were awakened in the middle of the night by worm ridden zombies and their master a bone naga.

Inside the ziggurat now, you found the main chamber with a gaping pit in the center and sickening green vapor rising from below. In a macabre torture chamber, you found and released a host of angels. Their very essence was being drained by the master of the ziggurat, Mak’ar, a spellweaver lich, and his ally Ilthane. They were using the radiant energy of the angels to attempt to break or slip past the ring of binding. There you experienced your third vision.

What do you do next?

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Chapter 6 - 2 Spire of Long Shadows

When last we left our adventurers, you successfully navigated the humid jungles of Q’Barra with your sights set on the ruins of Kuluth-Mar. You skirted past Ilthane’s kobold patrols and resoundingly slew her co-hort Ballaxxus. You stare out now at an immense, bowl-shaped valley. In this valley sits a ruined city. The buildings are in most cases little more than crumbling foundations overgrown with vines. City streets are visible only as faint lines where the undergrowth hasn’t grown in as thick. Yet as incredible the spectacle as this forgotten city is, it is dwarfed by what dominates it’s heart. Here, a giant ring of black rock circles the city center, runes graven upon it’s surface. Within this ring rises an ancient stone ziggurat. Two openings into chambers within beckon on opposite sides of its base.

What do you do next?

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Chapter 6 - 1 Spire of Long Shadows

When last we left our band of adventurers, you rescued Sharn from the diabolic plot of the black dragon Ilthane. Her lackeys planned to sacrifice a stadium full of thousands in hopes of ushering in the end time prophecies.

With the help of Allustan you pieced together that Ilthane’s lair lay in the ruins of an ancient city deep in the dark heart of Q’Barra. After catching your breath and spending your well earned reward, you set off for the steamy jungles of Q’Barra.

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Chapter 5-3 The Galifar Games

The Arena District (formerly known as Fallen)
Lower Dura
Sharn, Breland
998 YK

“Day 1 of the Galifar Games comes to a close. The Mage Knights of Aundair triumph over the Pirates Princes from Lhazaar. In an unexpected win, the Darguun Marauders brought the hammer down on the rampaging dwarfs from the Mror Holds!” the announcer bellowed to a cheering crowd.

“Our exhibition matches saw the underdogs of Q’Barra defeat the frozen insect monstrosity from Xen’drick,” you can hear in the background chants of Q’Barra…Q’Barra. “Our hosts, Breland, fought back a pack of land sharks from King Boranel’s very own forest! Next up we have the world famous House Phiarlan Carnival of Shadows!”

The lights dim in the Sharn Arena, the crowd calms as to a hush.

“Look above!” a child screams from the crowd. Everyone’s attention shifts as the crowd stands in aww of the site of the Phiarlan performers parachuting down to the Arena floor dressed as iridescent butterflies…

The sight far below the arena floor is very different. After your morning exhibition fight and a long rest, you began your exploration of the arena caverns. There you’ve stumbled on a hidden shrine protected by a tiefling and his undead minions. What do you do?

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Chapter 5-2 The Galifar Games

The Arena District (formerly known as Fallen)
Lower Dura
Sharn, Breland
998 YK

The Sharn Arena erupted with cheers and applause at the site of Seven bursting forth from the mouth of the fiery remorhaz.

SEVEN! SEVEN! SEVEN! SEVEN!

After the waves of applause died down, Talabir, the referee for the games, announced, “Congratulations go to the underdogs from Q’Barra!” Loris Raknian, standing beside him, smiled broadly.

The crowd began a new:

Q’BARRA! Q’BARRA! Q’BARRA!

You are escorted to the lift to rest amid the adulation of the fans of the Galifar Games.


You find yourselves representing the relatively new nation-state of Q’Barra in the Galifar Games.
Your friend Eligios found you a sponsor in Ekaym Smallcask, the Ambassador from Q’Barra. You have taken the games as an opportunity to infiltrate the Sharn Arena. Loris Raknian, the Director of the Games and Brelish war hero, was recently responsible for procuring the Apostolic Scrolls which detail a ritual of mass sacrifice and unbelievable power. Word on on the street points to a foul wind blowing through the arena where that sacrifice might take place. What do you do next?

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